Gear
21 pieces you can actually see
Hats, axes and boots — eight tiers each. Every upgrade changes your beaver on screen. The crown is not decoration; you earn it.
Free · iOS · Pixel-art roguelite
Axe Roguelite · Lumberjack tree chopping game
Your first run is 30 seconds.
Your tenth one is at 2 a.m.
Drag one finger. Your beaver walks over and the axe starts swinging on its own. Trees drop, logs pile up, and the gold pays for a better axe — which makes the little starter forest look pathetic.
Free on iOS. No in-app purchases, no account, no sign-in.
The 30-second loop
The first forest gives you 30 seconds. That is long enough to finish something, and short enough that stopping never feels like the sensible option.
That is the whole control scheme. Stand next to a tree and the axe swings by itself. No buttons, no tutorial.
Trees fall, logs scatter, you walk through them. In the last seconds a payout rush turns the pile into gold.
Pick a card each level: chain chopping, magnet gloves, gold-dust blades. Stack the right two and a combo fires.
Gold buys gear, stat nodes and new forests. Nothing you earn is ever taken away — every run pays for the next one.
What you are actually playing
The card-draft rush of a survivors-like, without the twenty-minute commitment. Runs grow from 30 seconds up to 90 as the forests get deeper.
Gear
Hats, axes and boots — eight tiers each. Every upgrade changes your beaver on screen. The crown is not decoration; you earn it.
Runs
Eight common cards and eight legendary ones sitting on top of the pile. Draft the right pair and Golden Hands, Double Haul or Gale Gather fires — then FEVER buries the screen in logs.
Forests
Sunlit woods, birch hills, a maple valley, a fog-soaked swamp, a bamboo grove, a crystal cavern, a sky garden, and the summit of the World Tree. Deeper forests pay far more per log and fight back with tougher wood.
Progression
Axe power, collection, luck, forest, gold and tempo. Something good is always one run away, and the fog always hides one more branch.
Crew
A rabbit, a woodpecker, a gorilla, a hedgehog and an ant — every one of them unlocked with gold you earned in the forest. They chop and haul beside you, permanently. The sixth, a collector robot, is unlocked by watching five rewarded ads — no payment involved.
Built for real life
Runs are short on purpose. One elevator ride. One queue. One red light. Gameplay needs no connection, and there is never a wait for permission to play again.
Screenshots
Swipe. These are real captures — no mockups, no marketing renders.
FAQ
Chop King is free to download and free to play, and it is supported entirely by optional ads. There are no in-app purchases at all — no currency packs, no random-reward purchases, no subscriptions. Even the collector robot companion is unlocked by watching rewarded ads.
Watching a rewarded ad is always your choice — it triples the gold from a finished run, or unlocks a bonus you could otherwise buy with gold. Occasional full-screen ads appear between runs once you are several runs in. Ads need a connection; the game itself does not.
No. There is no energy bar, no lives and no cooldown. You can start the next run the instant the last one ends, forever.
Yes — gameplay, gear, the stat tree and your save are entirely on your device. A connection is only needed for ads.
None of the three. It is you, an axe, and a forest that keeps getting bigger. The lumberjack friends are offline helpers, not other players.
Not yet. Your save lives in the app's local storage on that device, so gear, stat nodes and unlocked forests do not carry over.
Thirty seconds in the first forest. Deeper forests run longer — up to ninety seconds at the summit of the World Tree.
Your save never leaves the device. The advertising SDK does handle some data — all of it is spelled out in the privacy policy.
Today's objective: become the Chop King. Estimated time: 30 seconds, and counting.